Yan Duyvendak’s performance Invisible is an intervention in the urban space of Belgrade.
Yan Duyvendak’s art emphasizes how the overwhelming flood of television, computer, and mental images, along with our social codes and rituals of entertainment, thickens the curtain between us and reality. Yet, his work never fails to affirm human dignity, demonstrating how deeply it is endangered by a society dominated by images.
In Belgrade, Yan Duyvendak, in collaboration with Delphine Abrecht, Claire Astier, Milena Bakmaz, Kiran Bhandari, Jovana Braletić, Rea Burman, Milena Damnjanović, Rémi Dufay, Yan Duyvendak, Ariedon Gomes, Monica Hofman, Pitambari Josalkar, Katarina Jovanović, Damjan Jovičin, Merel Kotterer, Sanja Latinović, Wency Mendes, Grana Velencia Methalaka, Marco Nektan, Phoebe Marisa Pereira, Claire Perret, Keith Peter, Jean-Daniel Piguet, Parvathi Ramanathan, Daphne de Souza, Charlotte Terrapon, Olga Uzikaeva, Jaana van Vliet, Marian van Voorn, Karijn van der Wijk, Mark Yeoman, Milan van der Zwaan,
presents his latest project Invisible, a project that sends you into the public space to perform subtle and poetic interventions.
Invisible is a game that, starting from a low score and prior experience, sends you into the public space to play a collective game.
With a small group of 8 to 12 people, you perform minor interventions. Together, you create a small situation, perceptible without being visible, where you are both the initiator and the observer – witnessing subtle disorder, something strange, comical, political, or surprisingly disruptive. Like a secret society, you briefly create a kind of poetry of absurdity, known only to you. By participating in this game, you are likely to become aware of all the essential potentials for community building.
Invisible is a game where you venture into public spaces to carry out small interventions based on a short, planned scenario, to which you bear witness after the experience is complete.
Groups of 8 to 12 players form to set up small situations – nothing too serious! In doing so, we become the initiators of “disorder” that is always thrilling!
The game creates, if only for a moment, a kind of poetry of absurdity, whose origin is known only to the participants, the players.